I turn your 2D art into playable Unity prototypes in 30 days.

Stop struggling with C# and Unity mechanics. I build the technical framework, enemy logic, and scene architecture so you can pitch your game for funding.

Start Your Prototype
✓ 30-day fixed delivery & full Unity repo transfer
30d Target Delivery
100% Clean C# Handoff
60fps Physics & Frame Rate
PlayerController2D.cs — Unity LTS
60 FPS
public class PlayerController2D : MonoBehaviour
{
[SerializeField] private MovementStats stats;
private StateMachine<PlayerState> _fsm;
 
private void FixedUpdate()
{
_fsm.CurrentState.ExecutePhysicsTick();
_coyoteTimer.Tick(Time.fixedDeltaTime);
}
}
SIMULATION PREVIEW X: 14.82 Y: 3.40
SPACE or CLICK to test jump physics Unity 2D Physics API
THE BRIDGING ARCHITECTURE

You have the vision. I write the code.

Game artists and creative directors shouldn't get bogged down in raycasts, state machines, and race conditions. I translate your concepts, sprites, and design documents into robust, publisher-ready Unity systems.

01

Zero Spaghetti Code: Clean, scalable C# scripts.

Architected with decoupled ScriptableObjects, explicit state machines, and SOLID principles. No monolithic scripts with 3,000 lines of messy logic. When you hire full-time developers post-funding, they can easily build upon the architecture instead of rewriting it.

Clean Architecture ScriptableObjects Interface Decoupling
02

Rapid Vertical Slices: Focus on core mechanics like player controllers and enemy spawning routines.

We zero in on what makes your game uniquely satisfying: responsive character feel, crisp jump curves, juice, screen shake, enemy wave algorithms, and core game loops that grab publishers and players within 10 seconds of holding the controller.

Coyote Time & Buffer Wave Directors Kinematic Physics
03

Seamless Handoff: Delivered via Unity Version Control ready for your team.

Everything is pushed to Git or Unity Version Control (PlasticSCM) with clean branch structure, organized prefab folders, and thorough documentation. Plus a personalized 30-minute architecture walkthrough video explaining every system.

Unity PlasticSCM / Git Prefab Hierarchies Loom Walkthrough
PROVEN VERTICAL SLICES

Recent Prototypes

Explore recent vertical slices built for indie creators. Each project solves complex mechanical requirements with clean C# engineering.

▶ GAMEPLAY GIF PLACEHOLDER
Velocity.y = +12.4f

Upload gameplay GIF here

Unity 2D LTS Vertical Slice

2D Platformer Mechanics (Physics, Coroutines, State Machines)

Sub-pixel movement, kinematic custom collision solver, jump apex gravity reduction, coyote time, jump buffering, wall sliding, and asynchronous dash coroutines with zero frame drops.

  • ▸ Custom Raycast Controller (No Rigidbody jitter)
  • ▸ Hierarchical State Machine (Grounded, Air, Dash)
  • ▸ Gamepad & Keyboard Input Buffering
▶ GAMEPLAY GIF PLACEHOLDER
Flora
Herbivore
Apex

Upload gameplay GIF here

Simulation Dynamic Systems

Virtual Ecosystem Simulation (Entity Interactions, Resource Logic)

Autonomous entity life cycles, sensory radius detection, food chain predation trees, and spatial grid partitioning to handle hundreds of simulated creatures simultaneously without GC spikes.

  • ▸ Spatial Grid Hash Partitioning
  • ▸ ScriptableObject Entity Archetypes
  • ▸ Emergent Population Fluctuation Curves
▶ GAMEPLAY GIF PLACEHOLDER
WAVE 04 // 18 HOSTILES

Upload gameplay GIF here

Action / Combat Juice & Feel

Combat Loop & Enemy Spawning (Wave management, Audio triggers)

Tight hitstop micro-pauses, modular weapon combos, directional knockback, pool-managed enemy spawner routines, dynamic camera shake, and synchronized audio event hooks.

  • ▸ Zero-Allocation Object Pool Manager
  • ▸ Configurable JSON / Scriptable Wave Director
  • ▸ Dynamic Audio Trigger Bus with Pitch Variation
30-DAY MILESTONE ROADMAP

How It Works

A transparent, sprint-based workflow structured specifically for indie founders and artists. You supply the art and vision; I deliver the playable build.

DAY 01 - 05 01

Step 1: Scope & Plan

(Defining the exact mechanics of the vertical slice)

We review your art assets, design docs, and target gameplay references. We extract the must-have mechanics, eliminate scope creep, and define clear acceptance criteria for your 3-minute pitchable vertical slice.

  • ✓ Technical mechanic breakdown checklist
  • ✓ Target frame rate & platform specs (PC / Steam Deck / WebGL)
  • ✓ Unity project setup & Git repository initialization
DAY 06 - 25 02

Step 2: Rapid Development

(Building out the greybox in Unity)

I code the C# architecture, integrate your 2D sprites, wire up physics and state machines, and deliver playable test builds every Friday. You test directly on your machine and provide real-time feedback on game feel and pacing.

  • ✓ Weekly playable test builds (WebGL / PC Standalone)
  • ✓ Input smoothing, enemy behaviors, and camera framing
  • ✓ Rapid iteration on jump curves and combat responsiveness
DAY 26 - 30 03

Step 3: Delivery & Handoff

(Transferring the repository and documentation)

Final build testing, complete repository ownership transfer via Unity Version Control or GitHub, and clean architecture documentation so you can confidently pitch publishers or hire junior programmers to continue production.

  • ✓ 100% Repository & Asset ownership transfer
  • ✓ Comprehensive code documentation & Architecture video
  • ✓ Pitch-ready standalone executable build for investors
FIXED-SCOPE ENGAGEMENTS

Pricing Packages

Three fixed-scope entry points, sized to where your project is right now. Every quote below is a starting point — final scope is confirmed with you before any invoice goes out.

The Sandbox

Perfect for testing a single core mechanic to see if it's fun.

Starts at
$150
  • ✓ 1-2 core mechanics
  • ✓ Greybox environment
  • ✓ 1-week delivery
Request a Quote

The Vertical Slice

A polished, pitch-ready demo ready for Kickstarter or publishers.

Starts at
$1,500
  • ✓ Custom art integration
  • ✓ Scene management & Menus
  • ✓ Clean C# scripts
  • ✓ Unity Version Control handoff
Request a Quote

Every package includes full source code, Git/Unity Version Control history, and IP ownership on completion. Request a quote to confirm final scope — invoicing happens manually after we agree on details.

TAKE THE NEXT STEP

Ready to build your vertical slice?

Fill out the project scope below to get started.

🔒 NDA protected by default. All IP and code transferred to you upon milestone completion.